

Kane’s look back at the production of KotOR is an excellent blast from the past for fans of the studio.ĭisclosure: I received a free copy of the book for review, and Alex Kane and I have both written, separately, for . It also comes at a particularly interesting time for BioWare, whose most recent release, the loot shooter Anthem, departs from the story- and relationship-driven RPG gameplay the studio is best known for.

Pop culture writer Alex Kane explores the ideas behind the KotOR saga in the book Star Wars: Knights of the Old Republic, out now from Boss Fight Books. Kane’s book is a fascinating look into the development of the game that made a deep mark on both BioWare and Star Wars. There’s never quite been such a complete Star Wars video game experience since. Along the way, the heroes journey to seedy criminal underworlds and ancient Sith temples, go through the Jedi trials, and carve their own name in Star Wars history. Set thousands of years before the Skywalker Saga, Knights of the Old Republic tells the story of a ragtag group of heroes who must stop a Sith invasion force from taking over the galaxy. And few games have reached the storytelling heights of this BioWare RPG, which captures both the feeling of sitting down and watching a Star Warsmovie for the first time while also giving fans a completely different and unexpected take on the galaxy. In the rarified air of Star Wars storytelling, where generations of writers and artists raised on the movies vie for the chance to put their own artistic spin on George Lucas’s universe, the ultimate goal is to create work that fans will remember and love for a long time. Of all of the video games in Star Wars history, Knights of the Old Republic and its sequel may be the most memorable.
